GameEntity::attachToEntity

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Revision as of 11:49, 10 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''entity1:''' {{RageType|number}} *'''entity2:''' {{RageType|number}} *'''boneIndex:''' {{RageType|number}} *'''xPos:''' {{RageType|number}} *'''yPos:''' {{RageType|number}} *'''zPos:''' {{RageType|number}} *'''xRot:''' {{RageType|number}} *'''yRot:''' {{RageType|number}} *'''zRot:''' {{RageType|number}} *'''p9:''' {{RageType|boolean}} *'''useSoftPinning:''' {{RageType|boolean}} *'''collision:''' {{RageTyp...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • entity1: number
  • entity2: number
  • boneIndex: number
  • xPos: number
  • yPos: number
  • zPos: number
  • xRot: number
  • yRot: number
  • zRot: number
  • p9: boolean
  • useSoftPinning: boolean
  • collision: boolean
  • isPed: boolean
  • vertexIndex: number
  • fixedRot: boolean

Return value

  • void

Syntax

mp.game.entity.attachToEntity(entity1, entity2, boneIndex, xPos, yPos, zPos, xRot, yRot, zRot, p9, useSoftPinning, collision, isPed, vertexIndex, fixedRot)

Example

//todo


See also