GameEntity::attachBoneToEntityBonePhysically

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Revision as of 11:48, 10 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''entity1:''' {{RageType|number}} *'''entity2:''' {{RageType|number}} *'''boneIndex1:''' {{RageType|number}} *'''boneIndex2:''' {{RageType|number}} *'''p4:''' {{RageType|boolean}} *'''p5:''' {{RageType|boolean}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.entity.attachBoneToEntityBonePhysically(entity1, entity2, boneIndex1, boneIndex2, p4, p5) </sy...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • entity1: number
  • entity2: number
  • boneIndex1: number
  • boneIndex2: number
  • p4: boolean
  • p5: boolean

Return value

  • void

Syntax

mp.game.entity.attachBoneToEntityBonePhysically(entity1, entity2, boneIndex1, boneIndex2, p4, p5)

Example

//todo


See also