GameEntity::attachToEntityPhysically

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Revision as of 11:48, 10 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''entity1:''' {{RageType|number}} *'''entity2:''' {{RageType|number}} *'''boneIndex1:''' {{RageType|number}} *'''boneIndex2:''' {{RageType|number}} *'''xPos1:''' {{RageType|number}} *'''yPos1:''' {{RageType|number}} *'''zPos1:''' {{RageType|number}} *'''xPos2:''' {{RageType|number}} *'''yPos2:''' {{RageType|number}} *'''zPos2:''' {{RageType|number}} *'''xRot:''' {{RageType|number}} *'''yRot:''' {{RageType|...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • entity1: number
  • entity2: number
  • boneIndex1: number
  • boneIndex2: number
  • xPos1: number
  • yPos1: number
  • zPos1: number
  • xPos2: number
  • yPos2: number
  • zPos2: number
  • xRot: number
  • yRot: number
  • zRot: number
  • breakForce: number
  • fixedRot: boolean
  • p15: boolean
  • collision: boolean
  • p17: boolean
  • p18: number

Return value

  • void

Syntax

mp.game.entity.attachToEntityPhysically(entity1, entity2, boneIndex1, boneIndex2, xPos1, yPos1, zPos1, xPos2, yPos2, zPos2, xRot, yRot, zRot, breakForce, fixedRot, p15, collision, p17, p18)

Example

//todo


See also