GameEntity::playSynchronizedMapEntityAnim

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Revision as of 11:45, 10 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''p0:''' {{RageType|number}} *'''p1:''' {{RageType|number}} *'''p2:''' {{RageType|number}} *'''p3:''' {{RageType|number}} *'''p4:''' {{RageType|number}} *'''p5:''' {{RageType|number}} *'''p8:''' {{RageType|number}} *'''p9:''' {{RageType|number}} *'''p10:''' {{RageType|number}} *'''p11:''' {{RageType|number}} ===Return value=== *''' {{RageType|PlaySynchronizedMapEntityAnimResult}} ''' ==Syntax== <syntaxhi...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • p0: number
  • p1: number
  • p2: number
  • p3: number
  • p4: number
  • p5: number
  • p8: number
  • p9: number
  • p10: number
  • p11: number

Return value

  • PlaySynchronizedMapEntityAnimResult

Syntax

mp.game.entity.playSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5, p8, p9, p10, p11)

Example

//todo


See also