GameEntity::setCanBeDamagedByRelationshipGroup

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Revision as of 11:37, 10 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''entity:''' {{RageType|number}} *'''bCanBeDamaged:''' {{RageType|boolean}} *'''relGroup:''' {{RageType|number}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.entity.setCanBeDamagedByRelationshipGroup(entity, bCanBeDamaged, relGroup) </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> //todo </syntaxhighlight> }} ==See also== {{Entity...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • entity: number
  • bCanBeDamaged: boolean
  • relGroup: number

Return value

  • void

Syntax

mp.game.entity.setCanBeDamagedByRelationshipGroup(entity, bCanBeDamaged, relGroup)

Example

//todo


See also