GameEntity::setProofs

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Revision as of 11:30, 10 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''entity:''' {{RageType|number}} *'''bulletProof:''' {{RageType|boolean}} *'''fireProof:''' {{RageType|boolean}} *'''explosionProof:''' {{RageType|boolean}} *'''collisionProof:''' {{RageType|boolean}} *'''meleeProof:''' {{RageType|boolean}} *'''p6:''' {{RageType|boolean}} *'''p7:''' {{RageType|boolean}} *'''drownProof:''' {{RageType|boolean}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <synt...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • entity: number
  • bulletProof: boolean
  • fireProof: boolean
  • explosionProof: boolean
  • collisionProof: boolean
  • meleeProof: boolean
  • p6: boolean
  • p7: boolean
  • drownProof: boolean

Return value

  • void

Syntax

mp.game.entity.setProofs(entity, bulletProof, fireProof, explosionProof, collisionProof, meleeProof, p6, p7, drownProof)

Example

//todo


See also