Cutscene::canSetEnterStateForRegisteredEntity

From RAGE Multiplayer Wiki
Revision as of 21:05, 6 May 2017 by Marty uploader (talk | contribs) (yay)

modelHash (p1) was always 0 in R* scripts

Syntax

mp.game.cutscene.canSetEnterStateForRegisteredEntity(cutsceneEntName, modelHash);

Required Arguments

  • cutsceneEntName: String
  • modelHash: Model hash or name

Return value

  • Boolean

Example

// todo

See also

Template:Cutscene s function c