Task::doesScenarioGroupExist
Client-Side Function
JavaScript Syntax
Required Params
- scenarioGroup: string
Return value
- boolean
Syntax
mp.game.task.doesScenarioGroupExist(scenarioGroup)
Example
//todo
See also
- mp.game.task.pause
- mp.game.task.taskPause
- mp.game.task.standStill
- mp.game.task.taskStandStill
- mp.game.task.jump
- mp.game.task.taskJump
- mp.game.task.cower
- mp.game.task.handsUp
- mp.game.task.updateHandsUpDuration
- mp.game.task.openVehicleDoor
- mp.game.task.enterVehicle
- mp.game.task.leaveVehicle
- mp.game.task.getOffBoat
- mp.game.task.skyDive
- mp.game.task.parachute
- mp.game.task.parachuteToTarget
- mp.game.task.setParachuteTarget
- mp.game.task.setParachuteThrust
- mp.game.task.rappelFromHeli
- mp.game.task.vehicleDriveToCoord
- mp.game.task.vehicleDriveToCoordLongrange
- mp.game.task.vehicleDriveWander
- mp.game.task.followToOffsetOfEntity
- mp.game.task.goStraightToCoord
- mp.game.task.goStraightToCoordRelativeToEntity
- mp.game.task.achieveHeading
- mp.game.task.flushRoute
- mp.game.task.extendRoute
- mp.game.task.followPointRoute
- mp.game.task.goToEntity
- mp.game.task.smartFleeCoord
- mp.game.task.smartFleePed
- mp.game.task.reactAndFleePed
- mp.game.task.shockingEventReact
- mp.game.task.wanderInArea
- mp.game.task.wanderStandard
- mp.game.task.wanderSpecific
- mp.game.task.vehiclePark
- mp.game.task.stealthKill
- mp.game.task.plantBomb
- mp.game.task.followNavMeshToCoord
- mp.game.task.followNavMeshToCoordAdvanced
- mp.game.task.setPedPathCanUseClimbovers
- mp.game.task.setPedPathCanUseLadders
- mp.game.task.setPedPathCanDropFromHeight
- mp.game.task.setPedPathClimbCostModifier
- mp.game.task.setPedPathMayEnterWater
- mp.game.task.setPedPathPreferToAvoidWater
- mp.game.task.setPedPathAvoidFire
- mp.game.task.setGlobalMinBirdFlightHeight
- mp.game.task.getNavmeshRouteDistanceRemaining
- mp.game.task.getNavmeshRouteResult
- mp.game.task.goToCoordAnyMeans
- mp.game.task.goToCoordAnyMeansExtraParams
- mp.game.task.goToCoordAnyMeansExtraParamsWithCruiseSpeed
- mp.game.task.playAnim
- mp.game.task.playAnimAdvanced
- mp.game.task.stopAnim
- mp.game.task.stopAnimTask
- mp.game.task.scriptedAnimationRaw
- mp.game.task.playEntityScriptedAnim
- mp.game.task.stopAnimPlayback
- mp.game.task.setAnimWeight
- mp.game.task.setAnimPlaybackTime
- mp.game.task.setAnimRate
- mp.game.task.setAnimLooped
- mp.game.task.playPhoneGestureAnimation
- mp.game.task.stopPhoneGestureAnimation
- mp.game.task.isPlayingPhoneGestureAnim
- mp.game.task.getPhoneGestureAnimCurrentTime
- mp.game.task.getPhoneGestureAnimTotalTime
- mp.game.task.vehiclePlayAnim
- mp.game.task.lookAtCoord
- mp.game.task.lookAtEntity
- mp.game.task.clearLookAt
- mp.game.task.openSequence
- mp.game.task.closeSequence
- mp.game.task.performSequence
- mp.game.task.performSequenceLocally
- mp.game.task.clearSequence
- mp.game.task.setSequenceToRepeat
- mp.game.task.getSequenceProgress
- mp.game.task.getIsActive
- mp.game.task.getIsTaskActive
- mp.game.task.getScriptStatus
- mp.game.task.getScriptTaskStatus
- mp.game.task.getActiveVehicleMissionType
- mp.game.task.leaveAnyVehicle
- mp.game.task.aimGunScripted
- mp.game.task.aimGunScriptedWithTarget
- mp.game.task.updateAimGunScriptedTarget
- mp.game.task.updateTaskAimGunScriptedTarget
- mp.game.task.getClipSetForScriptedGun
- mp.game.task.aimGunAtEntity
- mp.game.task.turnPedToFaceEntity
- mp.game.task.aimGunAtCoord
- mp.game.task.shootAtCoord
- mp.game.task.shuffleToNextVehicleSeat
- mp.game.task.clearPedS
- mp.game.task.clearPedSecondary
- mp.game.task.clearPedSecondaryTask
- mp.game.task.everyoneLeaveVehicle
- mp.game.task.gotoEntityOffset
- mp.game.task.gotoEntityOffsetXy
- mp.game.task.turnPedToFaceCoord
- mp.game.task.vehicleTempAction
- mp.game.task.vehicleMission
- mp.game.task.vehicleMissionPedTarget
- mp.game.task.vehicleMissionCoorsTarget
- mp.game.task.vehicleEscort
- mp.game.task.vehicleFollow
- mp.game.task.vehicleChase
- mp.game.task.vehicleHeliProtect
- mp.game.task.setVehicleChaseBehaviorFlag
- mp.game.task.setVehicleChaseIdealPursuitDistance
- mp.game.task.heliChase
- mp.game.task.planeChase
- mp.game.task.planeLand
- mp.game.task.clearVehicleS
- mp.game.task.planeGotoPreciseVtol
- mp.game.task.submarineGotoAndStop
- mp.game.task.heliMission
- mp.game.task.heliEscortHeli
- mp.game.task.planeMission
- mp.game.task.planeTaxi
- mp.game.task.boatMission
- mp.game.task.driveBy
- mp.game.task.setDrivebyTarget
- mp.game.task.clearDrivebyUnderneathDrivingTask
- mp.game.task.isDrivebyUnderneathDrivingTask
- mp.game.task.controlMountedWeapon
- mp.game.task.setMountedWeaponTarget
- mp.game.task.isMountedWeaponUnderneathDrivingTask
- mp.game.task.useMobilePhone
- mp.game.task.useMobilePhoneTimed
- mp.game.task.chatToPed
- mp.game.task.warpPedIntoVehicle
- mp.game.task.shootAtEntity
- mp.game.task.climb
- mp.game.task.climbLadder
- mp.game.task.rappelDownWall
- mp.game.task.clearPedTasksImmediately
- mp.game.task.performSequenceFromProgress
- mp.game.task.setNextDesiredMoveState
- mp.game.task.setPedDesiredMoveBlendRatio
- mp.game.task.getPedDesiredMoveBlendRatio
- mp.game.task.gotoEntityAiming
- mp.game.task.setDecisionMaker
- mp.game.task.setSphereDefensiveArea
- mp.game.task.clearDefensiveArea
- mp.game.task.pedSlideToCoord
- mp.game.task.pedSlideToCoordHdgRate
- mp.game.task.addCoverPoint
- mp.game.task.removeCoverPoint
- mp.game.task.doesScriptedCoverPointExistAtCoords
- mp.game.task.getScriptedCoverPointCoords
- mp.game.task.combatPed
- mp.game.task.combatPedTimed
- mp.game.task.seekCoverFromPos
- mp.game.task.seekCoverFromPed
- mp.game.task.seekCoverToCoverPoint
- mp.game.task.seekCoverToCoords
- mp.game.task.putPedDirectlyIntoCover
- mp.game.task.exitCover
- mp.game.task.putPedDirectlyIntoMelee
- mp.game.task.toggleDuck
- mp.game.task.guardCurrentPosition
- mp.game.task.guardAssignedDefensiveArea
- mp.game.task.guardSphereDefensiveArea
- mp.game.task.standGuard
- mp.game.task.setDriveCruiseSpeed
- mp.game.task.setDriveMaxCruiseSpeed
- mp.game.task.setDriveDrivingStyle
- mp.game.task.addCoverBlockingArea
- mp.game.task.removeAllCoverBlockingAreas
- mp.game.task.startScenarioInPlace
- mp.game.task.startScenarioAtPosition
- mp.game.task.useNearestScenarioToCoord
- mp.game.task.useNearestScenarioToCoordWarp
- mp.game.task.useNearestScenarioChainToCoord
- mp.game.task.useNearestScenarioChainToCoordWarp
- mp.game.task.doesScenarioExistInArea
- mp.game.task.doesScenarioOfTypeExistInArea
- mp.game.task.isScenarioOccupied
- mp.game.task.pedHasUseScenario
- mp.game.task.pedHasUseScenarioTask
- mp.game.task.playAnimOnRunningScenario
- mp.game.task.doesScenarioGroupExist
- mp.game.task.isScenarioGroupEnabled
- mp.game.task.setScenarioGroupEnabled
- mp.game.task.resetScenarioGroupsEnabled
- mp.game.task.setExclusiveScenarioGroup
- mp.game.task.resetExclusiveScenarioGroup
- mp.game.task.isScenarioTypeEnabled
- mp.game.task.setScenarioTypeEnabled
- mp.game.task.resetScenarioTypesEnabled
- mp.game.task.isPedActiveInScenario
- mp.game.task.isPedPlayingBaseClipInScenario
- mp.game.task.setPedCanPlayAmbientIdles
- mp.game.task.combatHatedTargetsInArea
- mp.game.task.combatHatedTargetsAroundPed
- mp.game.task.combatHatedTargetsAroundPedTimed
- mp.game.task.throwProjectile
- mp.game.task.swapWeapon
- mp.game.task.reloadWeapon
- mp.game.task.isPedGettingUp
- mp.game.task.writhe
- mp.game.task.isPedInWrithe
- mp.game.task.openPatrolRoute
- mp.game.task.closePatrolRoute
- mp.game.task.addPatrolRouteNode
- mp.game.task.addPatrolRouteLink
- mp.game.task.createPatrolRoute
- mp.game.task.deletePatrolRoute
- mp.game.task.patrol
- mp.game.task.stayInCover
- mp.game.task.addVehicleSubAttackCoord
- mp.game.task.addVehicleSubAttackPed
- mp.game.task.vehicleShootAtPed
- mp.game.task.vehicleAimAtPed
- mp.game.task.vehicleShootAtCoord
- mp.game.task.vehicleAimAtCoord
- mp.game.task.vehicleGotoNavmesh
- mp.game.task.goToCoordWhileAimingAtCoord
- mp.game.task.goToCoordWhileAimingAtEntity
- mp.game.task.goToCoordAndAimAtHatedEntitiesNearCoord
- mp.game.task.goToEntityWhileAimingAtCoord
- mp.game.task.goToEntityWhileAimingAtEntity
- mp.game.task.setHighFall
- mp.game.task.requestWaypointRecording
- mp.game.task.getIsWaypointRecordingLoaded
- mp.game.task.removeWaypointRecording
- mp.game.task.waypointRecordingGetNumPoints
- mp.game.task.waypointRecordingGetCoord
- mp.game.task.waypointRecordingGetSpeedAtPoint
- mp.game.task.waypointRecordingGetClosestWaypoint
- mp.game.task.followWaypointRecording
- mp.game.task.isWaypointPlaybackGoingOnForPed
- mp.game.task.getPedWaypointProgress
- mp.game.task.getPedWaypointDistance
- mp.game.task.setPedWaypointRouteOffset
- mp.game.task.getWaypointDistanceAlongRoute
- mp.game.task.waypointPlaybackGetIsPaused
- mp.game.task.waypointPlaybackPause
- mp.game.task.waypointPlaybackResume
- mp.game.task.waypointPlaybackOverrideSpeed
- mp.game.task.waypointPlaybackUseDefaultSpeed
- mp.game.task.useWaypointRecordingAsAssistedMovementRoute
- mp.game.task.waypointPlaybackStartAimingAtPed
- mp.game.task.waypointPlaybackStartAimingAtCoord
- mp.game.task.waypointPlaybackStartShootingAtPed
- mp.game.task.waypointPlaybackStartShootingAtCoord
- mp.game.task.waypointPlaybackStopAimingOrShooting
- mp.game.task.assistedMovementRequestRoute
- mp.game.task.assistedMovementRemoveRoute
- mp.game.task.assistedMovementIsRouteLoaded
- mp.game.task.assistedMovementSetRouteProperties
- mp.game.task.assistedMovementOverrideLoadDistanceThisFrame
- mp.game.task.vehicleFollowWaypointRecording
- mp.game.task.isWaypointPlaybackGoingOnForVehicle
- mp.game.task.getVehicleWaypointProgress
- mp.game.task.getVehicleWaypointTargetPoint
- mp.game.task.vehicleWaypointPlaybackPause
- mp.game.task.vehicleWaypointPlaybackResume
- mp.game.task.vehicleWaypointPlaybackUseDefaultSpeed
- mp.game.task.vehicleWaypointPlaybackOverrideSpeed
- mp.game.task.setBlockingOfNonTemporaryEvents
- mp.game.task.forceMotionState
- mp.game.task.moveNetworkByName
- mp.game.task.moveNetworkAdvancedByName
- mp.game.task.moveNetworkByNameWithInitParams
- mp.game.task.isMoveNetworkActive
- mp.game.task.isMoveNetworkReadyForTransition
- mp.game.task.requestMoveNetworkStateTransition
- mp.game.task.getMoveNetworkState
- mp.game.task.setMoveNetworkSignalFloat
- mp.game.task.setMoveNetworkSignalFloat2
- mp.game.task.setMoveNetworkSignalBool
- mp.game.task.getMoveNetworkSignalFloat
- mp.game.task.getMoveNetworkSignalBool
- mp.game.task.getMoveNetworkEvent
- mp.game.task.isMoveBlendRatioStill
- mp.game.task.isMoveBlendRatioWalking
- mp.game.task.isMoveBlendRatioRunning
- mp.game.task.isMoveBlendRatioSprinting
- mp.game.task.isPedStill
- mp.game.task.isPedWalking
- mp.game.task.isPedRunning
- mp.game.task.isPedSprinting
- mp.game.task.isPedStrafing
- mp.game.task.synchronizedScene
- mp.game.task.agitatedAction
- mp.game.task.sweepAimEntity
- mp.game.task.updateSweepAimEntity
- mp.game.task.sweepAimPosition
- mp.game.task.updateSweepAimPosition
- mp.game.task.arrestPed
- mp.game.task.isPedRunningArrest
- mp.game.task.isPedBeingArrested
- mp.game.task.uncuffPed
- mp.game.task.isPedCuffed