Task::goToEntityWhileAimingAtEntity

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Revision as of 00:06, 7 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''ped:''' {{RageType|number}} *'''entityToWalkTo:''' {{RageType|number}} *'''entityToAimAt:''' {{RageType|number}} *'''speed:''' {{RageType|number}} *'''shootatEntity:''' {{RageType|boolean}} *'''p5:''' {{RageType|number}} *'''p6:''' {{RageType|number}} *'''p7:''' {{RageType|boolean}} *'''p8:''' {{RageType|boolean}} *'''firingPattern:''' {{RageType|number}} ===Return value=== *''' {{RageType|void}} ''' =...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • ped: number
  • entityToWalkTo: number
  • entityToAimAt: number
  • speed: number
  • shootatEntity: boolean
  • p5: number
  • p6: number
  • p7: boolean
  • p8: boolean
  • firingPattern: number

Return value

  • void

Syntax

mp.game.task.goToEntityWhileAimingAtEntity(ped, entityToWalkTo, entityToAimAt, speed, shootatEntity, p5, p6, p7, p8, firingPattern)

Example

//todo


See also