Ped::isDynamic

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Revision as of 10:26, 2 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| Readonly property, returns whether a ped is dynamic or not. ===Return value=== *''' {{RageType|boolean}} ''' ==Syntax== <syntaxhighlight lang="javascript"> ped.isDynamic </syntaxhighlight> ==Example== {{ServersideCode| <syntaxhighlight lang="javascript"> mp.events.addCommand('ped', (player) => { const {model, position} = player; mp.peds.new(model, position, { dynamic: true, frozen: false, invin...")
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Client-Side
Function

 JavaScript



JavaScript Syntax

Readonly property, returns whether a ped is dynamic or not.

Return value

  • boolean

Syntax

ped.isDynamic

Example

Server-Side
mp.events.addCommand('ped', (player) => {
    const {model, position} = player;
    mp.peds.new(model, position, { 
        dynamic: true, 
        frozen: false, 
        invincible: false, 
        lockController: false, 
        heading: 0, 
        dimension: 0 
    })
})
Client-Side
const ped = mp.peds.atRemoteId(0);
if (!ped || !mp.peds.exists(ped)) return;
mp.console.logInfo(`Ped id ${ped.remoteId} ${ped.isDynamic ? 'is' : 'is not'} dynamic.`);



See also