Entity::hasAnimEventFired

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Revision as of 18:10, 1 May 2024 by Shr0x (talk | contribs) (→‎See also)
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if (ENTITY::HAS_ANIM_EVENT_FIRED(PLAYER::PLAYER_Player_ID(), GAMEPLAY::GET_HASH_KEY('CreateObject')))

Syntax

entity.hasAnimEventFired(actionHash);

Required Arguments

  • actionHash: Model hash or name

Return value

  • Boolean

Example

// todo

See also