Entity::setLoadCollisionFlag

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Loads collision grid for an entity spawned outside of a player's loaded area. This allows peds to execute tasks rather than sit dormant because of a lack of a physics grid.

Certainly not the main usage of this native but when set to true for a Vehicle, it will prevent the vehicle to explode if it is spawned far away from the player.

Syntax

entity.setLoadCollisionFlag(toggle);

Required Arguments

  • toggle: Boolean

Return value

  • Undefined

Example

// todo

See also