Gameplay::getCoordsOfProjectileTypeInArea
Client-Side Function
JavaScript Syntax
Checks if a projectile object of the specified type is in the given area
Required Params
- minX: Float
- minY: Float
- minZ: Float
- maxX: Float
- maxY: Float
- maxZ: Float
- projectileHash: number
- isPlayer: boolean
Return value
- number
Syntax
mp.game.gameplay.getCoordsOfProjectileTypeInArea(minX, minY, minZ, maxX, maxY, maxZ, projectileHash, isPlayer);
Example
//todo