Gameplay::updateOnscreenKeyboard

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Revision as of 10:56, 29 April 2024 by Shr0x (talk | contribs) (Created page with "{{ClientsideJsFunction}} {{JSContainer| Updates the system keyboard, and returns its status. This should be called every frame until a non pending status is returned. ==Keyboard states== <pre> enum KEYBOARD_STATE { INVALID = -1, PENDING, SUCCESS, CANCELLED, FAILED, } </pre> ===Return value=== *''' {{RageType|number}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.gameplay.updateOnscreenKeyboard(); </syntaxhighlight> ==Example== <syntaxhighlight l...")
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Client-Side
Function

 JavaScript



JavaScript Syntax

Updates the system keyboard, and returns its status. This should be called every frame until a non pending status is returned.

Keyboard states

enum KEYBOARD_STATE {
  INVALID = -1,
  PENDING,
  SUCCESS,
  CANCELLED,
  FAILED,
}

Return value

  • number

Syntax

mp.game.gameplay.updateOnscreenKeyboard();

Example

//todo


See also