Gameplay::updateOnscreenKeyboard
Client-Side Function
JavaScript Syntax
Updates the system keyboard, and returns its status. This should be called every frame until a non pending status is returned.
Keyboard states
enum KEYBOARD_STATE {
INVALID = -1,
PENDING,
SUCCESS,
CANCELLED,
FAILED,
}
Return value
- number
Syntax
mp.game.gameplay.updateOnscreenKeyboard();
Example
//todo