Gameplay::getGroundZAndNormalFor3DCoord
Client-Side Function
JavaScript Syntax
Required Values
- x: float
- y: float
- z: float
Return value
- { groundZ: number; normal: Vector3; result: boolean; }
Syntax
mp.game.gameplay.getGroundZAndNormalFor3DCoord(x, y, z);
Example
const {x, y, z} = mp.players.local.position;
const {groundZ, normal, result} = mp.game.gameplay.getGroundZAndNormalFor3DCoord(x, y, z);
mp.console.logInfo(`GroundZ is ${groundZ} ${result ? 'with collision' : 'without collision'}`);