Rope::addRope
Client-Side Function
Creates a rope at the specific position, that extends in the specified direction when not attached to any entities.
JavaScript Syntax
Required Params
- x: Float
- y: Float
- z: Float
- rotX: Float
- rotY: Float
- rotZ: Float
- length: Number
- ropeType: Number
- initialLength: Number
- minLength: Number
- changeRate: Float
- populOnly: Boolean
- collision: Boolean
- lockfront: Boolean
- timeMultiplier: Float
- breakable: Boolean
- materialName: String or Null
Return Value
- {unkPtr, result} {number, handle}
Syntax
mp.game.rope.addRope(x, y, z, rotX, rotY, rotZ, length, ropeType, initialLen, minLen, changeRate, populOnly, collision, lockFront, timeMultiplier, breakWhenShot, materialName);
Example
Client-Side
const {x, y, z} = mp.players.local.position;
const forwardPos = mp.players.local.getForwardVector();
const {result} = mp.game.rope.addRope(x, y, z, forwardPos.x, forwardPos.y, forwardPos.z, 50.0, 1, 50.0, 50.0, 1.2, false, true, true, 10.0, true, null);
mp.console.logInfo(`Rope created! Handle: ${result}`);