Weapon::getWeaponDamageType

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Revision as of 20:54, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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0=unknown (or incorrect weaponHash)
1= no damage (flare,snowball, petrolcan)
2=melee
3=bullet
4=force ragdoll fall
5=explosive (RPG, Railgun, grenade)
6=fire(molotov)
8=fall(WEAPON_HELI_CRASH)
10=electric
11=barbed wire
12=extinguisher
13=gas
14=water cannon(WEAPON_HIT_BY_WATER_CANNON)

Syntax

weapon.getWeaponDamageType(weaponHash);

Required Arguments

  • weaponHash: Model hash or name

Return value

  • int

Example

todo

See also

Template:Weapon function c