Camera::Camera
Creates a camera.
Syntax
mp.cameras.new(name, position, rotation, fov);
Parameters
- name: String
- position: Vector3
- rotation: Vector3
- fov: Int
Examples
Creates a camera and sets it to look towards a location.
Version 0.3.7:
Client-Side
let sceneryCamera = mp.cameras.new('default', new mp.Vector3(-485, 1095.75, 323.85), new mp.Vector3(0,0,0), 40);
sceneryCamera.pointAtCoord(402.8664, -996.4108, -98.5); // Changes the rotation of the camera to point towards a location
sceneryCamera.setActive(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
Version 1.1:
Client-Side
sceneryCamera.pointAtCoord(402.8664, -996.4108, -98.5); // PointAtCoord can't use Vector3 position in version 1.1. Use position.x, position.y, position.z instead.
See Also
- Functions:
- Camera::Camera
- Camera.animatedShake
- Camera.attachTo
- Camera.attachToPedBone
- Camera.destroy
- Camera.detach
- Camera.doesExist
- Camera.getAnimCurrentPhase
- Camera.getCoord
- Camera.getDirection
- Camera.getFarClip
- Camera.getFarDof
- Camera.getFov
- Camera.getNearClip
- Camera.getRot
- Camera.getSplinePhase
- Camera.isActive
- Camera.isInterpolating
- Camera.isPlayingAnim
- Camera.isRendering
- Camera.isShaking
- Camera.playAnim
- Camera.pointAt
- Camera.pointAtCoord
- Camera.pointAtPedBone
- Camera.setActive
- Camera.setActiveWithInterp
- Camera.setAffectsAiming
- Camera.setAnimCurrentPhase
- Camera.setCoord
- Camera.setDebugName
- Camera.setDofFnumberOfLens
- Camera.setDofFocusDistanceBias
- Camera.setDofMaxNearInFocusDistance
- Camera.setDofMaxNearInFocusDistanceBlendLevel
- Camera.setDofPlanes
- Camera.setDofStrength
- Camera.setFarClip
- Camera.setFarDof
- Camera.setFov
- Camera.setInheritRollVehicle
- Camera.setMotionBlurStrength
- Camera.setNearClip
- Camera.setNearDof
- Camera.setParams
- Camera.setRot
- Camera.setShakeAmplitude
- Camera.setUseShallowDofMode
- Camera.shake
- Camera.stopPointing
- Camera.stopShaking
- Camera.setDofParam
- Camera.getDofParam
- Properties: