CreateProjectile

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Revision as of 09:26, 30 November 2019 by Xabi (talk | contribs) (Created page with "Creates a projectile travelling to the target position. {{CSharpContainer| {{#tag:syntaxhighlight|void {{Template:CSharp_Serverside_namespace}}Explosion.CreateProjectile(Wea...")
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Creates a projectile travelling to the target position.


C# Syntax

void NAPI.Explosion.CreateProjectile(WeaponHash weaponHash, Vector3 start, Vector3 target, int damage, float speed = -1, uint dimension NAPI..GlobalDimension);

Parameters

  • weaponHash: parameter input should be in WeaponHash type
  • start: parameter input should be in Vector3 type
  • target: parameter input should be in Vector3 type
  • damage: optional parameter, input should be in int type
  • speed: optional parameter, input should be in float type
  • dimension: optional parameter, input should be in uint type


Example

// Code here...