CreateBlip

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Creates a blip either tied to an entity or static with range as an option and dimension. You can also use a sprite for the blip.


C# Syntax

Blip NAPI.Blip.CreateBlip(uint/int sprite, Vector3 position, float range, byte color [, string name = "", byte alpha = 255, float drawDistance = 0, bool shortRange = false, short rotation = 0, uint dimension = NAPI.GlobalDimension ]);
Blip NAPI.Blip.CreateBlip(Vector3 position, float range [, uint dimension = NAPI.GlobalDimension ]);
Blip NAPI.Blip.CreateBlip(Vector3 position [, uint dimension = NAPI.GlobalDimension ]);
Blip NAPI.Blip.CreateBlip(NetHandle entity);

Parameters

  • sprite: parameter input should be in int or uint type
  • position: parameter input should be in Vector3 type
  • range: parameter input should be in float type
  • color: parameter input should be in byte type
  • name: parameter input should be in string type
  • alpha: parameter input should be in byte type
  • drawDistance: parameter input should be in float type
  • rotation: parameter input should be in short type
  • dimension: parameter input should be in uint type
  • entity: parameter input should be in NetHandle type


Example

Blip myBlip = NAPI.Blip.CreateBlip(new Vector3());
Blip myBlip = NAPI.Blip.CreateBlip(new Vector3(), 10.0f);
Client player = NAPI.Pools.GetAllPlayers()[0];
Blip myBlip = NAPI.Blip.CreateBlip(player.Vehicle);