IsPlayerLoggedIn

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Revision as of 20:40, 27 November 2019 by Xabi (talk | contribs) (Created page with "Checks whether a player is logged in the ACL. {{CSharpContainer| {{#tag:syntaxhighlight|bool {{Template:CSharp_Serverside_namespace}}ACL.IsPlayerLoggedIn(Client player);|lan...")
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Checks whether a player is logged in the ACL.


C# Syntax

bool NAPI.ACL.IsPlayerLoggedIn(Client player);

Parameters

  • player: parameter input should be in Client type


Example

[Command("logout", ACLRequired = true)]
public void LogoutCommand(Client sender)
{
    if (!NAPI.ACL.IsPlayerLoggedIn(sender)) 
    {
        sender.SendChatMessage("~r~You are not logged in.");
        return;
    }
  
    NAPI.ACL.LogoutPlayer(sender);
    sender.SendChatMessage("~g~You have been logged out.");
}