SetEntityData
Sets the given data value on the entity. This does not synchronize the data to clients. Use SetEntitySharedData if you want this value to synchronize to clients.
Syntax
void NAPI.Data.SetEntityData(NetHandle entity, string key, object value);
Required Arguments
- entity: parameter input should be in NetHandle type.
- key: parameter input should be in string type.
- value: parameter input can be of any type.
Usage example(s)
Example Description
NAPI.Data.SetEntityData(player, "Jailtime", 50);