AttachEntityToEntity
Attaches an entity to another one. Can later be detached using DetachEntity
Server-Side Function
C# Syntax
NAPI.Entity.AttachEntityToEntity(NetHandle entity, NetHandle entityTarget, string bone, Vector3 positionOffset, Vector3 rotationOffset);
Parameters
- entity: The entity you want to attach
- entityTarget: The entity you want to attach to
- bone: The entity bone you want to attach to
- positionOffset: The position offset of the attached entity.
- rotationOffset: The rotation offset of the attached entity.
Example
// Get temporary position to create the model. var position = NAPI.Entity.GetEntityPosition(player); // Create drug pack model. var model = NAPI.Object.CreateObject(-1964997422, position, new Vector3()); // Drug package (prop_drug_package_02). // Attach created model to the player's hand. NAPI.Entity.AttachEntityToEntity(model, client, "IK_R_Hand", new Vector3(), new Vector3());