Player::setRandomComponentVariation

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Revision as of 13:27, 30 April 2019 by RoboN1X (talk | contribs) (category)
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p1 is always false in R* scripts.

Quick disassembly seems to indicate that p1 is unused.

List of component/props ID
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html

Syntax

player.setRandomComponentVariation(p1);

Required Arguments

  • p1: Boolean

Return value

  • Undefined

Example

// todo

See also