Gameplay::clearAreaOfPeds
Example: CLEAR_AREA_OF_PEDS(0, 0, 0, 10000, 1);
Syntax
gameplay.clearAreaOfPeds(x, y, z, radius, flags);
Required Arguments
- x: float
- y: float
- z: float
- radius: float
- flags: int
Return value
- Undefined
Example
todo
Example: CLEAR_AREA_OF_PEDS(0, 0, 0, 10000, 1);
gameplay.clearAreaOfPeds(x, y, z, radius, flags);
todo