Fire::addExplosion
Creates an explosion at given coords. This function is missing last argument, so you cant create explosion with damage.
Syntax
mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);
Required Arguments
- x: float
- y: float
- z: float
- explosionType: int
- damageScale: float
- isAudible: Boolean (Trigger explosion sound)
- isInvisible: Boolean (Trigger visibility)
- cameraShake: float
Return value
- Undefined
Example
let playerPos = mp.players.local.position;
// Creates a grenade explosion infront of the player.
mp.game.fire.addExplosion(playerPos.x + 3, playerPos.y + 3, playerPos.z, 0, 0, true, false, 0.5);
Explosion with damage using natives
let playerPos = mp.players.local.position;
// Creates a grenade explosion infront of the player.
mp.game.invoke("0xE3AD2BDBAEE269AC", playerPos.x + 3, playerPos.y + 3, playerPos.z, 0, 1.0, true, false, 0.5, false) // Last argument "nodamage" is not listed at nbase.