Gameplay::clearAreaOfProjectiles
flags is usually 0 in the scripts.
Syntax
gameplay.clearAreaOfProjectiles(x, y, z, radius, flags);
Required Arguments
- x: float
- y: float
- z: float
- radius: float
- flags: int
Return value
- Undefined
Example
todo
flags is usually 0 in the scripts.
gameplay.clearAreaOfProjectiles(x, y, z, radius, flags);
todo