Gameplay::clearAreaOfCops
flags appears to always be 0
Syntax
gameplay.clearAreaOfCops(x, y, z, radius, flags);
Required Arguments
- x: float
- y: float
- z: float
- radius: float
- flags: int
Return value
- Undefined
Example
todo
flags appears to always be 0
gameplay.clearAreaOfCops(x, y, z, radius, flags);
todo