Gameplay::setUnkMapFlag

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Sets an unknown flag used by CScene in determining which entities from CMapData scene nodes to draw, similar to 9BAE5AD2508DF078.

Documented by NTAuthority (http://fivem.net/).

Syntax

gameplay.setUnkMapFlag(flag);

Required Arguments

  • flag: int

Return value

  • Undefined

Example

todo

See also

Template:Gameplay function c