Controls::isInputDisabled
Seems to return true if the input is currently disabled. '_GET_LAST_INPUT_METHOD' didn't seem very accurate, but I've left the original description below.
--
index usually 2
returns true if the last input method was made with mouse + keyboard, false if it was made with a gamepad
0, 1 and 2 used in the scripts. 0 is by far the most common of them.
Syntax
controls.isInputDisabled(inputGroup);
Required Arguments
- inputGroup: int
Return value
- Boolean
Example
todo