Graphics::beginTextComponent
Called prior to adding a text component to the UI. After doing so, GRAPHICS::_END_TEXT_COMPONENT is called.
Examples:
GRAPHICS::_BEGIN_TEXT_COMMAND_SCALEFORM('NUMBER');
UI::ADD_TEXT_COMPONENT_INTEGER(GAMEPLAY::ABSI(a_1));
GRAPHICS::_END_TEXT_COMPONENT();
GRAPHICS::_BEGIN_TEXT_COMPONENT('STRING');
UI::_ADD_TEXT_COMPONENT_STRING(a_2);
GRAPHICS::_END_TEXT_COMPONENT();
GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM2');
UI::_0x17299B63C7683A2B(v_3);
UI::_0x17299B63C7683A2B(v_4);
GRAPHICS::_END_TEXT_COMPONENT();
GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM1');
UI::_0x17299B63C7683A2B(v_3);
GRAPHICS::_END_TEXT_COMPONENT();
This is _BEGIN_TEXT_COMPONENT
Syntax
graphics.beginTextComponent(componentType);
Required Arguments
- componentType: String
Return value
- Undefined
Example
todo