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Showing below up to 50 results in range #7,651 to #7,700.

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  1. Weapon::giveToPed
  2. Weapon::giveWeaponComponentToWeaponObject
  3. Weapon::giveWeaponObjectToPed
  4. Weapon::hasAssetLoaded
  5. Weapon::hasEntityBeenDamagedBy
  6. Weapon::hasGotWeaponComponent
  7. Weapon::hasPedBeenDamagedBy
  8. Weapon::hasPedGot
  9. Weapon::hasPedGotComponent
  10. Weapon::hasVehicleGotProjectileAttached
  11. Weapon::hasWeaponAssetLoaded
  12. Weapon::hasWeaponGotWeaponComponent
  13. Weapon::hidePedForScriptedCutscene
  14. Weapon::isAnyAirDefenseZoneInsideSphere
  15. Weapon::isFlashLightOn
  16. Weapon::isPedArmed
  17. Weapon::isPedComponentActive
  18. Weapon::isPedCurrentSilenced
  19. Weapon::isPedReadyToShoot
  20. Weapon::isValid
  21. Weapon::isWeaponValid
  22. Weapon::makePedReload
  23. Weapon::refillAmmoInstantly
  24. Weapon::removeAirDefenseZone
  25. Weapon::removeAllAirDefenseZones
  26. Weapon::removeAllPedS
  27. Weapon::removeAllProjectilesOfType
  28. Weapon::removeAsset
  29. Weapon::removeComponentFromPed
  30. Weapon::removeComponentFromWeaponObject
  31. Weapon::removeFromPed
  32. Weapon::removeWeaponAsset
  33. Weapon::removeWeaponComponentFromWeaponObject
  34. Weapon::requestAsset
  35. Weapon::requestHighDetailModel
  36. Weapon::requestWeaponAsset
  37. Weapon::requestWeaponHighDetailModel
  38. Weapon::setAmmoInClip
  39. Weapon::setAnimationOverride
  40. Weapon::setCanPedEquip
  41. Weapon::setCanPedEquipAllS
  42. Weapon::setCurrentDamageEventAmount
  43. Weapon::setCurrentDamageEventCritical
  44. Weapon::setCurrentPed
  45. Weapon::setCurrentPedVehicle
  46. Weapon::setDamageModifierThisFrame
  47. Weapon::setEnableLocalOutgoingDamage
  48. Weapon::setExplosionRadiusMultiplier
  49. Weapon::setFlashLightEnabled
  50. Weapon::setFlashLightFadeDistance

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