User contributions for Shr0x
4 August 2024
- 09:2209:22, 4 August 2024 diff hist +896 N EntityOverlayBatch:remove Created page with " {{ClientsideJsFunction}} {{JSContainer| This method will remove an entity from overlay batch. ===Required Params=== *''' entity: ''' {{RageType|Entity}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> batch.remove(entity); </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> //Enable entity overlay batch mp.game.graphics.setEntityOverlayPassEnabled(true); //Create new entity overlay batch let batch = mp.gam..." current
- 09:2009:20, 4 August 2024 diff hist +752 N EntityOverlayBatch:add Created page with " {{ClientsideJsFunction}} {{JSContainer| This method will add an entity to overlay batch. ===Required Params=== *''' entity: ''' {{RageType|Entity}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> batch.add(entity); </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> //Enable entity overlay batch. mp.game.graphics.setEntityOverlayPassEnabled(true); //Create a new entity overlay batch. let batch = mp.game.gra..." current
3 August 2024
- 19:5719:57, 3 August 2024 diff hist +23 Graphics::createEntityOverlayBatch →See also current
- 19:5519:55, 3 August 2024 diff hist +6 Template:EntityOverlayBatch No edit summary
- 19:5419:54, 3 August 2024 diff hist +23 EntityOverlayBatch:update →See also current
- 18:2518:25, 3 August 2024 diff hist +1,684 N EntityOverlayBatch:update Created page with "{{ClientsideJsFunction}} {{JSContainer| '''Update an existing entity overlay batch created with Graphics::createEntityOverlayBatch''' Overlay Params <pre> { enableDepth: boolean, deleteWhenUnused: boolean, keepNonBlurred: boolean, processAttachments: boolean, fill: { enable: boolean, color: 0xhex }, noise: { enable: boolean, size: number, speed: number, intensity: number }, outline: { enable: boolean, color: 0xhex, width: number, blurRadi..."
- 18:1818:18, 3 August 2024 diff hist +593 N Template:EntityOverlayBatch Created page with "*mp.game.graphics.createEntityOverlayBatch *mp.game.graphics.setEntityOverlayPassEnabled *entityOverlayBatch.update *entityOverlayBatch.destroy *entityOverlayBatch.valid *entityOverlayBatch.add *entityOverlayBatch.remove *EntityOverlayBatch:add..."
- 18:1518:15, 3 August 2024 diff hist +170 Template:Graphics functions c No edit summary
- 18:0918:09, 3 August 2024 diff hist 0 Graphics::createEntityOverlayBatch No edit summary
- 18:0818:08, 3 August 2024 diff hist +1,420 N Graphics::createEntityOverlayBatch Created page with " {{ClientsideJsFunction}} {{JSContainer| Overlay Params <pre> { enableDepth: boolean, deleteWhenUnused: boolean, keepNonBlurred: boolean, processAttachments: boolean, fill: { enable: boolean, color: 0xhex }, noise: { enable: boolean, size: number, speed: number, intensity: number }, outline: { enable: boolean, color: 0xhex, width: number, blurRadius: number, blurIntensity: number }, wireframe: { enable: boolean } } </pre> ===Required Par..."
22 July 2024
- 10:0910:09, 22 July 2024 diff hist −1 Gameplay::hasButtonCombinationJustBeenEntered →See also current
- 10:0810:08, 22 July 2024 diff hist −1 Gameplay::createIncidentWithEntity →See also current
- 10:0810:08, 22 July 2024 diff hist −1 Gameplay::clearAreaOfCops →See also current
- 10:0810:08, 22 July 2024 diff hist −1 Gameplay::getModelDimensions →See also current
- 10:0810:08, 22 July 2024 diff hist −1 Gameplay::clearAreaOfVehicles →See also current
- 10:0810:08, 22 July 2024 diff hist −1 Gameplay::displayOnscreenKeyboard →See also current
- 10:0810:08, 22 July 2024 diff hist −1 Gameplay::setUnkMapFlag →See also current
- 10:0810:08, 22 July 2024 diff hist −1 Gameplay::setExplosiveMeleeThisFrame →See also current
- 10:0810:08, 22 July 2024 diff hist −1 Gameplay::setSaveHouse →See also current
- 10:0810:08, 22 July 2024 diff hist −1 Gameplay::enableStuntJumpSet →See also current
- 10:0810:08, 22 July 2024 diff hist −1 Gameplay::setCloudHatTransition →See also current
- 10:0810:08, 22 July 2024 diff hist −1 Gameplay::hasBulletImpactedInBox →See also current
- 10:0710:07, 22 July 2024 diff hist −1 Gameplay::clearAreaOfProjectiles →See also current
- 10:0710:07, 22 July 2024 diff hist −1 Gameplay::registerEnumToSave →See also current
- 10:0710:07, 22 July 2024 diff hist −1 Gameplay::clearAngledAreaOfVehicles →See also current
- 10:0710:07, 22 July 2024 diff hist −1 Gameplay::setFakeWantedLevel →See also current
- 10:0710:07, 22 July 2024 diff hist −1 Gameplay::setMinigameInProgress →See also current
- 10:0710:07, 22 July 2024 diff hist −1 Gameplay::setTimeScale →See also current
- 10:0710:07, 22 July 2024 diff hist −1 Gameplay::compareStrings →See also current
- 10:0710:07, 22 July 2024 diff hist −1 Gameplay::addHospitalRestart →See also current
- 10:0710:07, 22 July 2024 diff hist −1 Gameplay::ignoreNextRestart →See also current
- 10:0610:06, 22 July 2024 diff hist −1 Gameplay::disablePoliceRestart →See also current
- 10:0610:06, 22 July 2024 diff hist −1 Gameplay::removeDispatchSpawnBlockingArea →See also current
- 10:0610:06, 22 July 2024 diff hist −1 Gameplay::setWeatherTypeNow →See also current
- 10:0610:06, 22 July 2024 diff hist −1 Gameplay::disableAutomaticRespawn →See also current
- 10:0610:06, 22 July 2024 diff hist −1 Gameplay::isProjectileTypeInArea →See also current
- 10:0610:06, 22 July 2024 diff hist −1 Gameplay::isNextWeatherType →See also current
- 10:0610:06, 22 July 2024 diff hist −1 Gameplay::registerIntToSave →See also current
- 10:0510:05, 22 July 2024 diff hist −1 Gameplay::isBulletInArea →See also current
- 10:0510:05, 22 July 2024 diff hist −1 Gameplay::isPrevWeatherType →See also current
- 10:0510:05, 22 July 2024 diff hist −1 Gameplay::addPoliceRestart →See also current
- 10:0510:05, 22 July 2024 diff hist −1 Gameplay::setFireAmmoThisFrame →See also current
- 10:0510:05, 22 July 2024 diff hist −1 Gameplay::getRandomFloatInRange →See also current
- 10:0510:05, 22 July 2024 diff hist −1 Gameplay::setFadeInAfterDeathArrest →See also current
- 10:0510:05, 22 July 2024 diff hist −1 Gameplay::setWindDirection →See also current
- 10:0510:05, 22 July 2024 diff hist −1 Gameplay::getHashKey →See also current
- 10:0510:05, 22 July 2024 diff hist −1 Gameplay::createIncident →See also current
- 10:0410:04, 22 July 2024 diff hist −1 Gameplay::overrideSaveHouse →See also current
- 10:0410:04, 22 July 2024 diff hist −1 Gameplay::clearBit →See also current
- 10:0410:04, 22 July 2024 diff hist −1 Gameplay::usingMissionCreator →See also current