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Showing below up to 50 results in range #1,201 to #1,250.

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  1. GameEntity::isAtEntity
  2. GameEntity::isAttached
  3. GameEntity::isAttachedToAnyObject
  4. GameEntity::isAttachedToAnyPed
  5. GameEntity::isAttachedToAnyVehicle
  6. GameEntity::isAttachedToEntity
  7. GameEntity::isDead
  8. GameEntity::isInAir
  9. GameEntity::isInAngledArea
  10. GameEntity::isInArea
  11. GameEntity::isInWater
  12. GameEntity::isInZone
  13. GameEntity::isOccluded
  14. GameEntity::isOnScreen
  15. GameEntity::isPlayingAnim
  16. GameEntity::isStatic
  17. GameEntity::isTouchingEntity
  18. GameEntity::isTouchingModel
  19. GameEntity::isUpright
  20. GameEntity::isUpsidedown
  21. GameEntity::isVisible
  22. GameEntity::isVisibleToScript
  23. GameEntity::isWaitingForWorldCollision
  24. GameEntity::playAnim
  25. GameEntity::playSynchronizedAnim
  26. GameEntity::playSynchronizedMapAnim
  27. GameEntity::playSynchronizedMapEntityAnim
  28. GameEntity::processAttachments
  29. GameEntity::removeForcedObject
  30. GameEntity::removeModelHide
  31. GameEntity::removeModelSwap
  32. GameEntity::resetAlpha
  33. GameEntity::setAlpha
  34. GameEntity::setAlwaysPrerender
  35. GameEntity::setAngularVelocity
  36. GameEntity::setAnimCurrentTime
  37. GameEntity::setAnimSpeed
  38. GameEntity::setAsMissionEntity
  39. GameEntity::setAsNoLongerNeeded
  40. GameEntity::setCanAutoVaultOn
  41. GameEntity::setCanBeDamaged
  42. GameEntity::setCanBeDamagedByRelationshipGroup
  43. GameEntity::setCanBeTargetedWithoutLos
  44. GameEntity::setCanClimbOn
  45. GameEntity::setCleanupByEngine
  46. GameEntity::setCollision
  47. GameEntity::setCompletelyDisableCollision
  48. GameEntity::setCoords
  49. GameEntity::setCoordsNoOffset
  50. GameEntity::setCoordsWithoutPlantsReset

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