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Showing below up to 50 results in range #1,201 to #1,250.
- GameEntity::isAtEntity
- GameEntity::isAttached
- GameEntity::isAttachedToAnyObject
- GameEntity::isAttachedToAnyPed
- GameEntity::isAttachedToAnyVehicle
- GameEntity::isAttachedToEntity
- GameEntity::isDead
- GameEntity::isInAir
- GameEntity::isInAngledArea
- GameEntity::isInArea
- GameEntity::isInWater
- GameEntity::isInZone
- GameEntity::isOccluded
- GameEntity::isOnScreen
- GameEntity::isPlayingAnim
- GameEntity::isStatic
- GameEntity::isTouchingEntity
- GameEntity::isTouchingModel
- GameEntity::isUpright
- GameEntity::isUpsidedown
- GameEntity::isVisible
- GameEntity::isVisibleToScript
- GameEntity::isWaitingForWorldCollision
- GameEntity::playAnim
- GameEntity::playSynchronizedAnim
- GameEntity::playSynchronizedMapAnim
- GameEntity::playSynchronizedMapEntityAnim
- GameEntity::processAttachments
- GameEntity::removeForcedObject
- GameEntity::removeModelHide
- GameEntity::removeModelSwap
- GameEntity::resetAlpha
- GameEntity::setAlpha
- GameEntity::setAlwaysPrerender
- GameEntity::setAngularVelocity
- GameEntity::setAnimCurrentTime
- GameEntity::setAnimSpeed
- GameEntity::setAsMissionEntity
- GameEntity::setAsNoLongerNeeded
- GameEntity::setCanAutoVaultOn
- GameEntity::setCanBeDamaged
- GameEntity::setCanBeDamagedByRelationshipGroup
- GameEntity::setCanBeTargetedWithoutLos
- GameEntity::setCanClimbOn
- GameEntity::setCleanupByEngine
- GameEntity::setCollision
- GameEntity::setCompletelyDisableCollision
- GameEntity::setCoords
- GameEntity::setCoordsNoOffset
- GameEntity::setCoordsWithoutPlantsReset