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Showing below up to 50 results in range #1,101 to #1,150.

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  1. GameClock:getPosixTime
  2. GameClock:getSeconds
  3. GameClock:getUtcTime
  4. GameClock:getYear
  5. GameClock:pause
  6. GameClock:pauseClock
  7. GameClock:setClockDate
  8. GameClock:setClockTime
  9. GameClock:setDate
  10. GameClock:setTime
  11. GameEntity::applyForceTo
  12. GameEntity::applyForceToCenterOfMass
  13. GameEntity::attachBoneToEntityBone
  14. GameEntity::attachBoneToEntityBonePhysically
  15. GameEntity::attachToEntity
  16. GameEntity::attachToEntityPhysically
  17. GameEntity::clearLastDamageEntity
  18. GameEntity::createForcedObject
  19. GameEntity::createModelHide
  20. GameEntity::createModelHideExcludingScriptObjects
  21. GameEntity::createModelSwap
  22. GameEntity::delete
  23. GameEntity::detach
  24. GameEntity::doesBelongToThisScript
  25. GameEntity::doesExist
  26. GameEntity::doesHaveDrawable
  27. GameEntity::doesHavePhysics
  28. GameEntity::enableUnk
  29. GameEntity::findAnimEventPhase
  30. GameEntity::forceAiAndAnimationUpdate
  31. GameEntity::freezePosition
  32. GameEntity::getAlpha
  33. GameEntity::getAnimCurrentTime
  34. GameEntity::getAnimDuration
  35. GameEntity::getAnimTotalTime
  36. GameEntity::getAttachedTo
  37. GameEntity::getBoneCount
  38. GameEntity::getBoneIndexByName
  39. GameEntity::getBonePosition2
  40. GameEntity::getBoneRotation
  41. GameEntity::getBoneRotationLocal
  42. GameEntity::getCanBeDamaged
  43. GameEntity::getCollisionDisabled
  44. GameEntity::getCollisionNormalOfLastHitFor
  45. GameEntity::getCoords
  46. GameEntity::getEntityAnimDuration
  47. GameEntity::getForwardVector
  48. GameEntity::getForwardX
  49. GameEntity::getForwardY
  50. GameEntity::getHeading

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