Cam::getGameplayCamRot
p0 dosen't seem to change much, I tried it with 0, 1, 2:
0-Pitch(X): -70.000092
0-Roll(Y): -0.000001
0-Yaw(Z): -43.886459
1-Pitch(X): -70.000092
1-Roll(Y): -0.000001
1-Yaw(Z): -43.886463
2-Pitch(X): -70.000092
2-Roll(Y): -0.000002
2-Yaw(Z): -43.886467==Syntax==
cam.getGameplayCamRot(p0);
=== Required Arguments ===*p0: int===Return value===*Vector3==Example==
todo
==See also==Template:Cam function c