Player::taskPlayAnim

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Animations List : www.ls-multiplayer.com/dev/index.php?section=3

float speed > normal speed is 8.0f
----------------------

float speedMultiplier > multiply the playback speed
----------------------

int duration: time in millisecond
----------------------
-1 _ _ _ _ _ _ _> Default (see flag)
0 _ _ _ _ _ _ _ > Not play at all
Small value _ _ > Slow down animation speed
Other _ _ _ _ _ > freeze player control until specific time (ms) has
_ _ _ _ _ _ _ _ _ passed. (No effect if flag is set to be
_ _ _ _ _ _ _ _ _ controllable.)

int flag:
----------------------
enum eAnimationFlags
{
ANIM_FLAG_NORMAL = 0,
ANIM_FLAG_REPEAT = 1,
ANIM_FLAG_STOP_LAST_FRAME = 2,
ANIM_FLAG_UPPERBODY = 16,
ANIM_FLAG_ENABLE_PLAYER_CONTROL = 32,
ANIM_FLAG_CANCELABLE = 120,
};
Odd number : loop infinitely
Even number : Freeze at last frame
Multiple of 4: Freeze at last frame but controllable

01 to 15 > Full body
10 to 31 > Upper body
32 to 47 > Full body > Controllable
48 to 63 > Upper body > Controllable
...
001 to 255 > Normal
256 to 511 > Garbled
...

playbackRate:

values are between 0.0 and 1.0


lockX:

0 in most cases 1 for rcmepsilonism8 and rcmpaparazzo_3
> 1 for mini@sprunk


lockY:

0 in most cases
1 for missfam5_yoga, missfra1mcs_2_crew_react


lockZ:

0 for single player
Can be 1 but only for MP

Syntax

player.taskPlayAnim(animDictionary, animationName, speed, speedMultiplier, duration, flag, playbackRate, lockX, lockY, lockZ);

Required Arguments

  • animDictionary: String
  • animationName: String
  • speed: float
  • speedMultiplier: float
  • duration: int
  • flag: int
  • playbackRate: float
  • lockX: Boolean
  • lockY: Boolean
  • lockZ: Boolean

Return value

  • Undefined

Example

// todo

See also