Audio::playSoundFromEntity
All found occurrences in b617d, sorted alphabetically and identical lines removed: pastebin.com/f2A7vTj0
No changes made in b678d.
gtaforums.com/topic/795622-audio-for-mods
==Syntax==
audio.playSoundFromEntity(soundId, audioName, entity, audioRef, p4, p5);
=== Required Arguments ===*soundId: int*audioName: String*entity: Entity handle or object*audioRef: String*p4: Boolean*p5: unknown (to be checked)===Return value===*Undefined==Example==
todo
==See also==Template:Audio function c