Audio::playSoundFromEntity

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gtaforums.com/topic/795622-audio-for-mods
==Syntax==

audio.playSoundFromEntity(soundId, audioName, entity, audioRef, p4, p5);

=== Required Arguments ===*soundId: int*audioName: String*entity: Entity handle or object*audioRef: String*p4: Boolean*p5: unknown (to be checked)===Return value===*Undefined==Example==

todo

==See also==Template:Audio function c