Audio::getNetworkIdFromSoundId

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Revision as of 19:46, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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Could this be used alongside either,
SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES or _SET_NETWORK_ID_SYNC_TO_PLAYER to make it so other players can hear the sound while online? It'd be a bit troll-fun to be able to play the Zancudo UFO creepy sounds globally.==Syntax==

audio.getNetworkIdFromSoundId(soundId);

=== Required Arguments ===*soundId: int===Return value===*int==Example==

todo

==See also==Template:Audio function c