Script::triggerScriptEvent
Syntax
mp.game.script.triggerScriptEvent(p0, argsStruct, argsStructSize, bitset);
Required Arguments
- p0: int
- argsStruct: Vector3
- argsStructSize: int
- bitset: int
Return value
- Vector3
Example
// todo
mp.game.script.triggerScriptEvent(p0, argsStruct, argsStructSize, bitset);
// todo