Cutscene::setCutscenePedComponentVariation

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Revision as of 21:05, 6 May 2017 by Marty uploader (talk | contribs) (yay)

Syntax

mp.game.cutscene.setCutscenePedComponentVariation(cutsceneEntName, p1, p2, p3, modelHash);

Required Arguments

  • cutsceneEntName: String
  • p1: int
  • p2: int
  • p3: int
  • modelHash: Model hash or name

Return value

  • Undefined

Example

// todo

See also

Template:Cutscene s function c