Weapon::removeAllProjectilesOfType

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Revision as of 20:54, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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p1 seems always to be 0

Syntax

weapon.removeAllProjectilesOfType(weaponHash, p1);

Required Arguments

  • weaponHash: Model hash or name
  • p1: Boolean

Return value

  • Undefined

Example

todo

See also

Template:Weapon function c