Stats::statSetInt
Add Cash example:
for (int i = 0; i < 3; i++)
{
char statNameFull[32];
sprintf_s(statNameFull, 'SP%d_TOTAL_CASH', i);
Hash hash = GAMEPLAY::GET_HASH_KEY(statNameFull);
int val;
STATS::STAT_GET_INT(hash, &val, -1);
val += 1000000;
STATS::STAT_SET_INT(hash, val, 1);
}
Syntax
stats.statSetInt(statName, value, save);
Required Arguments
- statName: Model hash or name
- value: int
- save: Boolean
Return value
- Boolean
Example
todo