Player::reserveEntityExplodesOnHighExplosionCombo

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Revision as of 20:19, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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This was previously named as 'RESERVE_ENTITY_EXPLODES_ON_HIGH_EXPLOSION_COMBO'
which is obviously incorrect.

Seems to only appear in scripts used in Singleplayer. p1 ranges from 2 - 46.


I assume this switches the crime type

Syntax

player.reserveEntityExplodesOnHighExplosionCombo(p1);

Required Arguments

  • p1: int

Return value

  • Undefined

Example

todo

See also