Graphics::startParticleFxLoopedOnEntityBone2
Console Hash: 0xF478EFCF
network fx==Syntax==
graphics.startParticleFxLoopedOnEntityBone2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis);
=== Required Arguments ===*effectName: String*entity: Entity handle or object*xOffset: float*yOffset: float*zOffset: float*xRot: float*yRot: float*zRot: float*boneIndex: int*scale: float*xAxis: Boolean*yAxis: Boolean*zAxis: Boolean===Return value===*int==Example==
todo
==See also==Template:Graphics function c