Graphics::startParticleFxLoopedOnEntityBone2

From RAGE Multiplayer Wiki
Revision as of 19:46, 6 May 2017 by Marty uploader (talk | contribs) (yay)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Console Hash: 0xF478EFCF

network fx==Syntax==

graphics.startParticleFxLoopedOnEntityBone2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis);

=== Required Arguments ===*effectName: String*entity: Entity handle or object*xOffset: float*yOffset: float*zOffset: float*xRot: float*yRot: float*zRot: float*boneIndex: int*scale: float*xAxis: Boolean*yAxis: Boolean*zAxis: Boolean===Return value===*int==Example==

todo

==See also==Template:Graphics function c