Template:Gameplay functions c
- mp.game.gameplay.absf
- mp.game.gameplay.absi
- mp.game.gameplay.acos
- mp.game.gameplay.addHospitalRestart
- mp.game.gameplay.addPoliceRestart
- mp.game.gameplay.addStuntJumpAngled
- mp.game.gameplay.addStuntJump
- mp.game.gameplay.areStringsEqual
- mp.game.gameplay.asin
- mp.game.gameplay.atan2
- mp.game.gameplay.atan
- mp.game.gameplay.beginReplayStats
- mp.game.gameplay.clearAngledAreaOfVehicles
- mp.game.gameplay.clearAreaOfCops
- mp.game.gameplay.clearAreaOfEverything
- mp.game.gameplay.clearAreaOfObjects
- mp.game.gameplay.clearAreaOfPeds
- mp.game.gameplay.clearAreaOfProjectiles
- mp.game.gameplay.clearAreaOfVehicles
- mp.game.gameplay.clearArea
- mp.game.gameplay.clearBit
- mp.game.gameplay.compareStrings
- mp.game.gameplay.createIncidentWithEntity
- mp.game.gameplay.createIncident
- mp.game.gameplay.enableSnow
- mp.game.gameplay.deleteIncident
- mp.game.gameplay.deleteStuntJump
- mp.game.gameplay.disableAutomaticRespawn
- mp.game.gameplay.disableHospitalRestart
- mp.game.gameplay.disablePoliceRestart
- mp.game.gameplay.disableStuntJumpSet
- mp.game.gameplay.displayOnscreenKeyboard
- mp.game.gameplay.enableDispatchService
- mp.game.gameplay.enableMpDlcMaps
- mp.game.gameplay.enableStuntJumpSet
- mp.game.gameplay.findSpawnPointInDirection
- mp.game.gameplay.getAngleBetween2dVectors
- mp.game.gameplay.getBitsInRange
- mp.game.gameplay.getDistanceBetweenCoords
- mp.game.gameplay.getFreeStackSlotsCount
- mp.game.gameplay.getGroundZFor3dCoord
- mp.game.gameplay.getHashKey
- mp.game.gameplay.getHeadingFromVector2d
- mp.game.gameplay.getModelDimensions
- mp.game.gameplay.getProfileSetting
- mp.game.gameplay.getRandomFloatInRange
- mp.game.gameplay.getRandomIntInRange
- mp.game.gameplay.getWeatherTypeTransition
- mp.game.gameplay.hasBulletImpactedInArea
- mp.game.gameplay.hasBulletImpactedInBox
- mp.game.gameplay.hasButtonCombinationJustBeenEntered
- mp.game.gameplay.hasCheatStringJustBeenEntered
- mp.game.gameplay.ignoreNextRestart
- mp.game.gameplay.isAreaOccupied
- mp.game.gameplay.isBitSet
- mp.game.gameplay.isBulletInAngledArea
- mp.game.gameplay.isBulletInArea
- mp.game.gameplay.isBulletInBox
- mp.game.gameplay.isIncidentValid
- mp.game.gameplay.isNextWeatherType
- mp.game.gameplay.isPointObscuredByAMissionEntity
- mp.game.gameplay.isPositionOccupied
- mp.game.gameplay.isPrevWeatherType
- mp.game.gameplay.isProjectileInArea
- mp.game.gameplay.isProjectileTypeInAngledArea
- mp.game.gameplay.isProjectileTypeInArea
- mp.game.gameplay.isSniperBulletInArea
- mp.game.gameplay.isStringNullOrEmpty
- mp.game.gameplay.isStringNull
- mp.game.gameplay.overrideSaveHouse
- mp.game.gameplay.registerBoolToSave
- mp.game.gameplay.registerEnumToSave
- mp.game.gameplay.registerFloatToSave
- mp.game.gameplay.registerIntToSave
- mp.game.gameplay.registerSaveHouse
- mp.game.gameplay.registerTextLabelToSave
- mp.game.gameplay.removeDispatchSpawnBlockingArea
- mp.game.gameplay.setBitsInRange
- mp.game.gameplay.setBit
- mp.game.gameplay.setCloudHatTransition
- mp.game.gameplay.setCreditsActive
- mp.game.gameplay.setDispatchIdealSpawnDistance
- mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier
- mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts
- mp.game.gameplay.setExplosiveAmmoThisFrame
- mp.game.gameplay.setExplosiveMeleeThisFrame
- mp.game.gameplay.setFadeInAfterDeathArrest
- mp.game.gameplay.setFadeInAfterLoad
- mp.game.gameplay.setFadeOutAfterArrest
- mp.game.gameplay.setFadeOutAfterDeath
- mp.game.gameplay.setFakeWantedLevel
- mp.game.gameplay.setFireAmmoThisFrame
- mp.game.gameplay.setGamePaused
- mp.game.gameplay.setGravityLevel
- mp.game.gameplay.setMinigameInProgress
- mp.game.gameplay.setMissionFlag
- mp.game.gameplay.setOverrideWeather
- mp.game.gameplay.setRainFxIntensity
- mp.game.gameplay.setRandomEventFlag
- mp.game.gameplay.setRandomSeed
- mp.game.gameplay.setSaveHouse
- mp.game.gameplay.setSaveMenuActive
- mp.game.gameplay.setSuperJumpThisFrame
- mp.game.gameplay.setThisScriptCanBePaused
- mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript
- mp.game.gameplay.setTimeScale
- mp.game.gameplay.setUnkMapFlag
- mp.game.gameplay.setWeatherTypeNowPersist
- mp.game.gameplay.setWeatherTypeNow
- mp.game.gameplay.setWeatherTypeOverTime
- mp.game.gameplay.setWeatherTypePersist
- mp.game.gameplay.setWeatherTypeTransition
- mp.game.gameplay.setWindDirection
- mp.game.gameplay.setWindSpeed
- mp.game.gameplay.setWind
- mp.game.gameplay.shootSingleBulletBetweenCoords
- mp.game.gameplay.startSaveArray
- mp.game.gameplay.startSaveData
- mp.game.gameplay.startSaveStruct
- mp.game.gameplay.stringToInt
- mp.game.gameplay.tan
- mp.game.gameplay.terminateAllScriptsWithThisName
- mp.game.gameplay.usingMissionCreator