Gameplay::setUnkMapFlag

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Revision as of 21:12, 6 May 2017 by Marty uploader (talk | contribs) (yay)

Sets an unknown flag used by CScene in determining which entities from CMapData scene nodes to draw, similar to 9BAE5AD2508DF078.

Syntax

mp.game.gameplay.setUnkMapFlag(flag);

Required Arguments

  • flag: int

Return value

  • Undefined

Example

// todo

See also

Template:Gameplay s function c