Gameplay::setFadeOutAfterArrest
Sets whether the game should fade out after the player is arrested.
Syntax
mp.game.gameplay.setFadeOutAfterArrest(toggle);
Required Arguments
- toggle: Boolean
Return value
- Undefined
Example
// todo
Sets whether the game should fade out after the player is arrested.
mp.game.gameplay.setFadeOutAfterArrest(toggle);
// todo