Gameplay::startSaveStruct

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Revision as of 20:02, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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Second parameter might be length.

Syntax

gameplay.startSaveStruct(p0, p1, structName);

Required Arguments

  • p0: unknown (to be checked)
  • p1: int
  • structName: String

Return value

  • Undefined

Example

todo

See also

Template:Gameplay function c