Gameplay::setSaveHouse

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Both p1 & p2 were always true in scripts. - Kryptus
--> I don't think this is correct.

Both p1 & p2 were always true in scripts. - Kryptus

Syntax

gameplay.setSaveHouse(p0, p1, p2);

Required Arguments

  • p0: unknown (to be checked)
  • p1: Boolean
  • p2: Boolean

Return value

  • Undefined

Example

todo

See also

Template:Gameplay function c